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Risk - 2210 A.D.

#076930866009

 $44.99

 Quantity:

We have 14 in stock

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Battle into the future with Risk - 2210! This spin on the classic wargame allows you to take control of the armies of the future. Use your Machines Of Destructions (or MODs) and your human commanders to take the war to your enemies and conquer their lands! However, now even the seas and moon have become your battleground and can be occupied by your forces. They've also put the game on a timer, you have a set number of turns to take control before your enemies can. With deeper strategy than the original, Risk - 2210 offers a great deal more while still maintaining its classic appeal.

Contents of Risk - 2210:

  • Earth gameboard (20"x30")
  • Moon gameboard
  • 5 sets of Army miniatures
  • 5 sets of Commanders
  • 20 plastic Space Stations
  • 71 Risk cards
  • 109 Command cards
  • 4 Devastation markers
  • 1 Year marker
  • 80 Energy markers
  • Score chart
  • 5 Turn order markers
  • 10 dice
  • Instructions



Players: 2 to 5

Ages: 10 and up

Manufacturer: Avalon Hill

Submited By: Eric Meissner on 07/06/2006
If you have ever liked risk then you will like this variant on the old classic. With the world reshaped and the chance to conquer the moon this game is a must have for Risk fans.

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Submited By: Ethan White on 07/07/2004
What to say about this great game. It's hard to start. After playing classic risk for many years, it was time for something new. I'm a strategist by nature, but found classic risk to become dull and boring after playing it many times. One of the main problems was the length of games. They took too long. Now, the new version has the capability of being played like classic risk for the occasional game, but the new and added features for 2210 version add an exciting aspect to the game. Nuclear devestation can change the format of the board for every game, making vital continental borders nonexisitent (North America and Europe...). Also, the new command cards allows for players to always have a shot at the game. Hucking nukes up in the air can always be a risk, but that's why they named the game that. I too think that the turn order and limited turns are the best addition to the game. They force new strategies, and can add new twists to every game. All in all, it's the best board game I've ever played.

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Submited By: Kory Woods on 05/04/2004
I was excited and leery when I first saw that there was an updated version of Risk. I enjoy Risk very much, but was afraid that they made a substandard game and slapped a well known name on the box. Fortunately, I was very, very wrong.

2210AD adds underwater and moon territories that adds some complexity because now you can get attacked from more than just a few directions. The inclusion of commanders also is a great addition to Risk since they defend with an eight sided die instead of the standard six, plus they allow you to use special cards to call in reinforcements, nuclear strikes, and much, much more. A few territories are also removed from play because they have high radiation. This makes the board slighty different each time and in my personal experience has actually dramatically changed the game. The biggest and best change I save for the end...There are limited turns and the order in which you take your turns changes as well. Yes, players have the chance to go twice in a row and with limited turns the game will now only last an evening, not a week or more.

This game is great for the avid Risk player as well as the everyday player. The rules are similiar to the original and it does not get so long and drawn out that people get bored.

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Average Customer Rating: Displaying 3 of 4 product reviews

 

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